Post by Lord Reizen on Aug 5, 2011 13:20:14 GMT -5
P.Atk.
This is what is known as Physical Attack stat. Physical Attack is how a PC deals melee damage. The number of this stat is how much damage is dealt per attack. Read more in Combo Attacks.
P.Def.
This is the Physical Defense stat. Physical Defense is how much resistance a PC has to melee damage. The number of this stat is how much damage is subtracted from the melee damage done.
M.Atk.
This is the Magical Attack stat. Magical Attack is how much melee damage is done by Attack Spells. The number of this stat is the amount of melee damage dealt by Attack Spells. Read more in Combo Attacks.
M.Def.
This is the Magical Defense stat. Magical Defense is a PC's resistance to Attack Spell damage. The number for this stat is how much damage subtracted from Attack Spells.
Fire:
This is the Elemental Fire stat. This is a power boost for Fire Attack Spells.
Water:
This is the Elemental Water stat. It is a power boost for Water Attack Spells.
Earth:
This is the Elemental Earth stat. It's a power boost for Earth Attack Spells.
Air:
This is the Elemental Air stat. This is a power boost for Air Attack Spells.
Lightning:
Ths is the Elemental Lightning stat. It acts as a Lightning Attack Spell power boost.
Combo Atk.
To do a Physical Combo Attack, you must first roll one 10 sided die. The outcome of that roll is then multiplied by your PC's P.Atk. stat. To do a Magical Combo Attack, you will first roll a 7 sided die.
The outcome of that roll is multiplied by your PC's M.Atk. plus the compatable Elemental stat.
Skill Trigger:
When roleplaying, staff will notify you when you have built up your Blast Gauge. The PC may then use one of his/her skills.
Rengeki
Rengeki is achieved when a PC successfully uses 6 combos without interruption (not straight). When using Rengeki, you must roll a 3 sided die. The outcome of the roll will be multiplied by the damage dealt by the skill used.
Rengeki: COUNTER ATTACK
A skill used to counter the opponent's skill is instantly transformed into Rengeki, and multiplied by 3. But the Blast Gauge must be full.
Rengeki: ZERO
@monster: The monster must have less than half of it's HP left for ZERO to take effect. This will instantly defeat the enemy. Rengeki must first be gained for ZERO to take effect.
@pc: The PC must have less than a third of HP left. The effects that apply to monsters also apply to PCs.
This is what is known as Physical Attack stat. Physical Attack is how a PC deals melee damage. The number of this stat is how much damage is dealt per attack. Read more in Combo Attacks.
P.Def.
This is the Physical Defense stat. Physical Defense is how much resistance a PC has to melee damage. The number of this stat is how much damage is subtracted from the melee damage done.
M.Atk.
This is the Magical Attack stat. Magical Attack is how much melee damage is done by Attack Spells. The number of this stat is the amount of melee damage dealt by Attack Spells. Read more in Combo Attacks.
M.Def.
This is the Magical Defense stat. Magical Defense is a PC's resistance to Attack Spell damage. The number for this stat is how much damage subtracted from Attack Spells.
Fire:
This is the Elemental Fire stat. This is a power boost for Fire Attack Spells.
Water:
This is the Elemental Water stat. It is a power boost for Water Attack Spells.
Earth:
This is the Elemental Earth stat. It's a power boost for Earth Attack Spells.
Air:
This is the Elemental Air stat. This is a power boost for Air Attack Spells.
Lightning:
Ths is the Elemental Lightning stat. It acts as a Lightning Attack Spell power boost.
Combo Atk.
To do a Physical Combo Attack, you must first roll one 10 sided die. The outcome of that roll is then multiplied by your PC's P.Atk. stat. To do a Magical Combo Attack, you will first roll a 7 sided die.
The outcome of that roll is multiplied by your PC's M.Atk. plus the compatable Elemental stat.
Skill Trigger:
When roleplaying, staff will notify you when you have built up your Blast Gauge. The PC may then use one of his/her skills.
Rengeki
Rengeki is achieved when a PC successfully uses 6 combos without interruption (not straight). When using Rengeki, you must roll a 3 sided die. The outcome of the roll will be multiplied by the damage dealt by the skill used.
Rengeki: COUNTER ATTACK
A skill used to counter the opponent's skill is instantly transformed into Rengeki, and multiplied by 3. But the Blast Gauge must be full.
Rengeki: ZERO
@monster: The monster must have less than half of it's HP left for ZERO to take effect. This will instantly defeat the enemy. Rengeki must first be gained for ZERO to take effect.
@pc: The PC must have less than a third of HP left. The effects that apply to monsters also apply to PCs.